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After seeing the Vision Pro, Mark says that it is the better product

Eye Tracking and Motion Tracking in a Smart Headset: Why the Quest 3 is Less Efficient for Motion and Vision Pros?

He says he likes eye tracking for some use cases and that it will return to future Meta headsets, though he thinks the physical hand controllers and hand tracking for input is better. He says the Quest has a better “immersive” content library than Apple, which is technically true for now, though he admits that the Vision Pro is a better entertainment device. And then there’s the fact that the Quest 3 is, as Zuck says, “like seven times less expensive.”

While being filmed by the Quest 3’s video passthrough system in his living room, Zuckerberg highlights the tradeoffs Apple made to get the fanciest display possible into something that can be worn on your head in an acceptable form factor. He says that the Quest 3 is more comfortable to wear because it is less heavy. He says it’s better for motion due to its lack of a wired battery pack and wider field of view than the Vision Pro.

The reason for the increase in Vision Pro owners returning their headsets is obvious. Apple allows you to return any product within 14 days of purchase — and for the first wave of Vision Pro buyers, we’re right about at that point.

The cost and user experience of the vision pro ($10$+$5$) is a testament to humanity’s individual needs and desires: a case study

“Despite being as magical to use as I’d hoped, it was simply way too uncomfortable to wear even for short periods of time both due to the weight and the strap designs. Ortolani posted that he was not comfortable putting it on, but also said that he wanted to use it.

“It’s just too expensive and unwieldy to even try to get used to the constant headaches and eye strain I was experiencing. I will return for the next one.

This isn’t a surprise. When it comes to the mass market, every human body is different, which is a challenge when you are scaling Wearable production. People are disproportionately affected by comfort being sacrificed. The case size and weight are more important than the wrist in determining the fitness of the device. The smart ring is the size of your finger. Many people suffer from issues with finger swelling, between sizes. A low nose bridge can mean that smart glasses and headsets do not adequately block out light or slip off your face.

But the hardware isn’t the only issue. Another common complaint is the Vision Pro doesn’t offer enough productivity relative to the price. One user noted on Threads that looking at Figma screens made them feel dizzy but that the device also wasn’t applicable to their work. The engineer wrote that focusing issues caused headaches, and that the coding experience failed to convince him.

One user wrote that they can’t justify keeping it if it isn’t used for productivity and if there aren’t enough games to play on it.

For Carter Gibson, a senior manager working on community management and moderation at Google, it’s the finer details. Things like futzing around with windows and file management are productivity deal-breakers.

Source: Apple fans are starting to return their Vision Pros

What Do We Expect to Learn from Vision Pro Users? A Reflection on Gibson’s Threads on ‘Further Than Light’

“It’s difficult to multitask between ‘windows’,” Gibson told me in an exchange on Threads. The Vision Pro doesn’t support several file types. Even if you feel like you’re in Minority Report, it’s still hard to see how you would have less energy if you created a slide in the VP.

It is not clear how vocal the early Adopters will be going forward. Many folks who said they’d be returning the device also noted they’d be eager to try a second-gen Vision Pro. Others pointed out that the tech wasn’t actually the problem at hand because of the lack of a killer app. It’s also hard to say how widespread of a phenomenon this is. We don’t know what Apple has in mind for Vision Pro’s return rate or what internal expectations are.